1. Play & teach
Watch the fly learn on its own, then play against the trained brain.
- firing neuron
- memory: “approach” (good)
- memory: “avoid” (bad)
- no memory yet
2. Memory
Learning journal
After every game dopamine neurons compare what the fly expected with what happened. The difference (prediction error δ) rewrites its synapses.
3. Training camp
Let the fly play many fast games against a sparring partner and watch the memory map and learning curve change.
- wins
- draws
- losses